![]() ![]() Killing Joke Joker, Batgirl/Prime and Ra's Al Ghul's Scimitar can help with this issue. ![]() Getting to three bars is often a pain, as his light basic combos are rather awkward, and while his heavy combo is fast and easier to use, it also only deals 2 hits so he gains power much slower. Shazam uses his Supermove, activating his passive. Despite this, he still makes up for being a solid damage dealer with specific characters and gear setup, such as The Joker/The Killing Joke, Batgirl/Prime or Tantu Totem, etc.Īll Shazam characters, including this Prime version, do not count as Justice League character for Shazam/New 52's passives, as well as Wonder Woman/New 52 and Superman/New 52's ones. The enemies can block his specials, make his passive is actually less effective than it seems, and waiting to catch the enemies off-guard for a use of special can eat up the already short duration of his passive. His popularity has gradually declined as more and more new and powerful characters and gears are released with less avoidable damage, mostly because of the efficiency of the Tantu Totem + The Master's Death Cart setup on strong SP2 users. Damage from Black Adam/Regime's Lightning Shield is also reduced if a Super triggers it. For example, if a Super is used to KO The Joker/Insurgency, Shazam will only lose 20% of his max health instead of 40%. The 50% damage reduction is applied before any recoil from the Super itself is calculated. Moreover, since his special 2 can land unblocked if used right after his heavy combo, the combination of his hard-hitting heavy basic combo chained to a cost-free SP2 can be used to great effect during his passive. Because this buff stacks additively with other boosts and therefore diminishes comparatively when stacking basic damage gear, basic critical chance and critical damage boost gear stacks more favorably with his passive. His basic damage potential with his passive is often understated. Shazam is immune to POWER DRAIN effect while using his effect! Shazam unleashing his full might on his opponent. Shazam's passive is activated after using his Supermove. Because multiple Lightning Fury effects can run simultaneously, their durations will not stack, but instead run independently of others. Likewise, with 3 stacks, he has 150% damage reduction (he can only receive damage with 3 bleeds or more) and +900% basic damage. If Shazam has multiple stacks of Lightning Fury active, the boosts stack additively, meaning 2 stacks will reduce all incoming damage by 100% (he would need to be under bleeding DOT to be damaged) and basic damage will be increased to +600%. ![]() The timer for his passive will still run during his tag-out.Īfter using his super, it is actually possible to use another super before his passive wears off using the reverse power drain from the Lexcorp Set or tag out and in quickly with Tantu Totem equipped (especially with Hawkgirl/Prime as support). All power will be removed after the buff wears off - including any power he gains during his passive. It is possible to gain further power in this state (at a greatly reduced rate). ![]() During this time, if he is not interrupted, he can use Bolt of Zeus up to 7 times, or Roaring Strike up to 5 times. Shazam's heavy combo has only 2 hits, which deals the same total damage but with fewer hit than standard heavy, granting both him and opponent less power.įor 12 seconds after using his super, Shazam will retain two bars of power even after using a special, and he is not affected by most power drain effects. ![]()
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